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Introduction
Rolling game about Cybermobbing and its appearances
- A learning offer for children and adolescents -
The aim of the "Role playing game" method is that, in addition to the articulation of the feelings of the respective role, action alternatives are also designed, tested and justified. The participants should understand the position of their counterparts and learn that the Internet is not a free space. At the same time, they learn action strategies. In the ensuing discussion, the main focus is to discuss the different feelings and views, to stimulate an understanding process, and to agree on some basic insights (at least as a matter of principle) (eg that each attack takes on different personalities differently and deals with them individually ).
At the same time, it unites all participants in a "playful" and informative way.